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Wandering willows iintro11/27/2022 ![]() ![]() ![]() Basically you make cards and then you play with them.We had a Samhain service today at the UU, led by Laura Z, and as the wikipedia article describes, Each person makes 10 cards to start, and you throw in some blank cards which you can make and play on your turn. It really shows the random creativity of the group (and it’s free!) We played this with 2 other friends and it was quite fun. 2 player game where Nixon and Kennedy battle it out (again!) More fun than it sounds! This is the game I just babbled about to Jonathan, Marc, and Matthew. This is a co-op D&D board game but way less complex than it looks or sounds. J 1-5 players.įrom online reports it looks like most people are playing it either as couples or with their kids.Ĭo-op card game which is basically like playing Halo or watching Alien. Each player gets a team of 2 fighters who work together to defend their ship from hordes of aliens!Īgain, sounds more complicated than it is. Good talk from Sean Clark of Big Fish Games, who I've met in meetings at PlayFirst. Wandering willows iintro how to#audience: developers, especially indie developers how to filter out the noise and get the signal? what's the best way to use the limited resources that I have?ĭifferent routes to the top of the mountain.like Ed Viesturs also interesting that he left Playdom to go back to Big Fish he was working on a text-based RPG at Playdom? Watching the talk today, did not see it in Seattle. Sean Clark is the Executive Producer for Casual Downloads at Big Fish Games. Prior to Big Fish Games, Sean has been a Project Director at LucasArts Entertainment Company, a Studio Director at EA/Pogo and an Executive Producer at Playdom. Wandering willows iintro Pc##App like wandering willows PcĪdditionally, Sean has also served on the studio management and business sides of Core/Retail, Casual and Social gaming on platforms ranging from PC to Console and handheld to browser-based games.Ī panel that I did not attend but am listening to it now: During his more than 20 years experience in the game industry, Sean has been involved in all aspects of game development and distribution, from writing and designing to directing and producing. The web game industry has changed tremendously in the last 5 years. Unfortunately the technology behind it has not evolved as quickly. Will the next 5 years be different? Will Flash continue to dominate, or will there be a changing of the guard? Is 3D the killer feature, or is there something else that could disrupt the status quo. Not sure if they really answered these questions - there was no clear winner of the smackdown, other than Kongregate being open to the open community of games delivered with all these browser techs. Nice intro - "I'm not an expert, but I know some experts." Unity comes across as being one of the tech engines that makes the most sense, after watching this panel. In intro, ask each panelist to throw out one controversial opinion to get the panel started. Offer commerce services or cloud-based services? He also asked on Rededit to get questions for the panel! Nice!Ĭrossplatform desktop/mobile - Unity can do this, David Helgasson points out.īusiness model/commerce features - Mark De Loura mentions the Web store for Chrome.ĭanielle of Adobe points out that Flash does support controllers. No - we don't want to compete with our users - companies using Flash are already delivering this. Q: Why is it so much more complicated to make Unity games than Flash? (another questioner expressed the opposite opinion, asking what kind of cake the engineer wants who developed the scripting system for Unity). Jim Greer calls out the visual style of Flash as a benefit.ĭavid H points out that a lot of people actually find Unity easier to use than Flash. Laying out the game in a 3D space can be more intuitive.Īlso, many high end web games are developed in 3D and then baked down. (Danielle never got to respond from Adobe.) So it's easier to use Unity if you are authoring in 3D in the first place. Questioner asks Paul from Microsoft about how to optimize large Javascript applicationsīasically his answer was, we will work with the developer community and the standards bodies to evolve the standards.įlash player question - being able to turn off sound globally should be a featureĪsked Danielle - she said it never came up at a developer event she went to. Jim Greer says that on Kongregate you go down half a point if you don't have a mute button in your game. ![]()
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